Three cities to start from
Or found your own on a new map, in 1900, 1950, 2000 or 2050.
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1900
Millbrook
A river town in a wooded valley: the old town and its mills by the river, suburbs up the side valleys.
14,240 people by 1932
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1950
Port Halcyon
A port at a river mouth: downtown by the water, suburbs on the hills, mills and an airport across the bridges.
23,700 people by 1995
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2050
Nova Arcadia
A city by a lake on a wooded coast: towers and arcologies, suburbs in the valleys, a seaport and fusion power.
105,369 people by 2110
Your old cities still open
Kept a city from the nineties? Its .SC2 file loads, from the Mac or the DOS and Windows versions, and saves back byte for byte, so it still opens in the original too. SimCity Classic cities can be imported.
All of the original
- The simulation
- Zones and how they grow. Power, water, traffic, pollution, crime and land value. The budget, ordinances and bonds, neighbours, rewards and scenarios.
- Every building
- All 255 tiles remade as low-poly models after their original pictures, from the smallest house to the arcologies. Cars, trains, ships and planes move about the city.
- Disasters and the newspaper
- Every disaster, the emergency units you dispatch to it, and a paper that reports on all of it.
- The interface
- The menus and both toolbars, the budget with its advisors, the graphs, the map and every help text.
And a few things it never had
- Sightseeing
- Look round your city in perspective, low down, from any angle.
- A new look, if you want it
- A lens up close, a sky, smog over polluted districts, and Natural Landscape: meadows, beaches, rocky shores and calm rivers.
- A city that sounds like one
- An ambient soundscape, mixed from whatever is on screen.
- Touch
- On a tablet, or a phone held sideways, two fingers pan and pinch.
Start a new city
Play in your browser Best on a computer with a mouse